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徐能毕业作品_动画系

姓名:徐能

院校:天津美术学院

专业:动画系

作品名称:海报

多媒体 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜1

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜2

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜3

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜4

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜5

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜6

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜7

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

作品名称:文具奇妙夜8

多媒体 1080×720 计算机动画 创作年代 2018

作品故事:看到桌面上大三时期做的大白小模型,想到了由小文具进行拟人化进行创作的思路,以小男孩为主人公与他的小文具们每天上下学回到家中学习的小故事,期间小男孩兴奋的带回来了一个游戏机为转折抛弃了小文具们从而没日没夜的玩着游戏机,夜里文具们开始了对游戏机故事。 See the small white model made of three times on the desktop, thought of the personified by small stationery for creative thinking, to the little boy with his small stationery for the hero returned home from school every day learn little story, the excited boy back during a game for the turning left small stationery and day and night playing video games, stationery have started the game story during the night.

导师评语:指导教师:姜晓冬 作为影视戏剧学科门类下的动画艺术,是数字化的跨界艺术综合展现,三维动画不仅是对软件掌握的熟练程度为标准,更是艺术地再现与表达心中的物象,建模初期就要把角色的表情、动作、性格等做腹稿。灵感往往是一闪念的,维持这一灵感状态的兴奋点,需要良好的心理稳定状态,这样才能有一气呵成的作品出现,毕竟三维作品制作周期比较漫长,中间的不确定性很多,不忘初心是实现最终目标的原动力,徐能同学在大三就表现出驾驭空间能力,进入毕设阶段,能够静心创作,充分发挥自己对生活观察的积累,尤其在动作设计上,体现出巧与拙的辩证形式,只有具备巧的功夫,才有拙的境界。 作品中以一群失宠的玩具的视角讲述了一个当下的普遍现象——儿童迷恋电子游戏,如何解决这一问题?玩具们联合起来扔掉电子游戏机…… 立意较好,引发人们的联想,是一部成功毕业创作作品! As an animation art under the discipline of film and television drama, it is a comprehensive display of digital cross-border art. Three-dimensional animation is not only the standard of proficiency in software mastering, but also the artistic representation and expression of the objects in the mind. The expressions, movements, and personality are used as the drafts. Inspiration is often a flashpoint. To maintain this inspiring state of excitement, you need a good psychological state of stability. In this way, you can have a succession of works. After all, the three-dimensional production cycle is relatively long, the middle of

艺术家简介:男,1996年,福建,汉族 2018年毕业于天津美术学院

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来源:雅昌艺术网

特别声明:本文为艺术头条自媒体平台“艺术号”作者上传并发布,仅代表该作者观点。艺术头条仅提供信息发布平台。

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